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Old Jan 20, 2007, 06:10 PM // 18:10   #1
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Default Equal armor rights for expansion professions!

It's more than just a little disappointing to me that Ritualists and Assassins received only two new suits of armor for the Nightfall campaign, where as all the core professions received six each. Simply because these characters are from a later chapter shouldnt mean that we get snubbed when it comes to new armor.

Take Ritualist for example. I would love to see what a nifty suit of Primeval would look like, or even Elite Sunspear for my Rit...but, no...my choices of Nightfall armor are limited to either being a Vabbian male stripper, or a Mummy. WTF!?!?

So I am suggesting that Rits, Sins, Dervs and Para's should recieve just as many new armor designs in all future chapters where applicable as the core professions do.
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Old Jan 20, 2007, 07:37 PM // 19:37   #2
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I don't think they should recieve as many as the core classes, but I think 4 suits would be a good number.
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Old Jan 20, 2007, 09:18 PM // 21:18   #3
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All future chapters??? That's drastic.
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Old Jan 20, 2007, 09:29 PM // 21:29   #4
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Quote:
Originally Posted by LifeInfusion
All future chapters??? That's drastic.
Umm...how? maybe you can explain?

I'm only asking that in all future chapters every profession receives the same amount of new armor designs per chapter.

I dont see how anyone can say thats drastic, or anything except...uh...whats the word? Oh yeah, fair.
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Old Jan 20, 2007, 09:43 PM // 21:43   #5
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Ritualists, Assassins, Paragons, and Dervishes are not Core Professions. So it makes sense.
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Old Jan 20, 2007, 10:05 PM // 22:05   #6
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I'm actually kind of hoping the next 2 proffessions allow us to create a balanced party with nothing but expansion professions and in the 5th chapter they could make the 6 previous expansions professions the core, along with 2 new professions, and make all core professions transferable.

Even if it is only a few of the professions are exchanged, it would be interesting to have a chapter which has very few monks and warriors, and instead has some sort of substitute.

I think the best thing they can do for expansion professions is what they just did though, redevelop some of the skills and functions of the class to give them a balanced opportunity to participate. With fun and useful skills they are much better options.
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Old Jan 20, 2007, 11:12 PM // 23:12   #7
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I never did understand why they didn't give sins and rits Primeval but did give them Vabbi and Ancient...
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Old Jan 20, 2007, 11:31 PM // 23:31   #8
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Quote:
Originally Posted by Hyper Cutter
I never did understand why they didn't give sins and rits Primeval but did give them Vabbi and Ancient...
The same reason why they didnt give core classes ascended imperial or exotic armor in the Divine Path
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Old Jan 20, 2007, 11:42 PM // 23:42   #9
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Maybe not sunspear or elonian or any of the continent specifc armors, but Primeval wouldn't have hurt. I mean obviously the those keepers of secrets knew about assasins and ritualist becasue they had weapons for them. But I understand why they don't have elonian or sunspear armor.
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Old Jan 20, 2007, 11:45 PM // 23:45   #10
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Assassins and Ritualists weren't supposed to get any armor or skills iirc, so be happy that you got something instead of whining because you want more.
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Old Jan 21, 2007, 01:11 AM // 01:11   #11
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Quote:
Originally Posted by divinechancellor
The same reason why they didnt give core classes ascended imperial or exotic armor in the Divine Path
What "reason"? If your logic on the subject made any sense at all, then the 6 core classes would have been excluded from Primeval armor right along with the 2 factions professions.

Your suggesting that Primeval is supposed to be some exclusive ascended armor for only Dervs & Para's like Imperial & Exotic where for Rit & Sin, which is obviously not the case.

Quote:
Originally Posted by The Hand Of Death
Maybe not sunspear or elonian or any of the continent specifc armors, but Primeval wouldn't have hurt. I mean obviously the those keepers of secrets knew about assasins and ritualist becasue they had weapons for them. But I understand why they don't have elonian or sunspear armor.
Maybe you are right, since Rits & Sins are not available to create in NF (still really not sure why) then the continent specific armor suits probably shouldnt be available to them.

I concede to that point.

However, since Primeval is not a NF expansion class specific ascended armor style, than I see no reason why Rits and Sins should not have Primeval suits.
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Old Jan 21, 2007, 01:32 AM // 01:32   #12
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Next we'll be expecting that Anet adds armour for Paragons and Dervishes in Factions.

Would I love more vanity choices for my Ritualist? Hell yes. Do I expect it? No. I don't have enough storage space, anyway.
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Old Jan 21, 2007, 04:48 AM // 04:48   #13
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Quote:
Originally Posted by Arkantos
Assassins and Ritualists weren't supposed to get any armor or skills iirc, so be happy that you got something instead of whining because you want more.
Precisely my line of thinking. Since they aren't core they weren't supposed to even carry over, and it's logical considering you cannot make rits or sins in Elona.

Noncore armor should have been only in that campaign.
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Old Jan 21, 2007, 05:37 AM // 05:37   #14
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i'm split on this topic myself.

my kneejerk response is that i think there needs to be more armor, period. we've gone from having a ton of choices in prophecies, to a handful in nightfall.

i also think that the more cross-campaign connectivity there is among the classes, the better. from a marketing standpoint this only makes basic sense ... if a new player comes along and buys only nightfall and they enjoy their gameplay they're more likely to buy the other campaigns if there's something available for them there. and if that player started a paragon, there's no reason to go back to the old campaigns.

personally, i don't see why there aren't luxon/kurzick suits of armor for derv/para ... i see both of those classes taking part in faction battles, wouldn't those houses reward them for their efforts?

on the otherhand, i think there should be some exclusive suits of armor for the classes introduced in that campaign.

with all that said, only having two or three suits of new armor introduced for the faction/nightfall classes in the next campaign would be very disappointing.

Last edited by MoonlitNightmare; Jan 21, 2007 at 05:39 AM // 05:39..
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Old Jan 21, 2007, 05:22 PM // 17:22   #15
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Primeval armor is the unique end armor for Nightfall, so it would only make sense that only the core and Nightfall specific characters have access to it. Next thing you know someone's going to be complaining about not being able to craft imperial or exotic armor in the Divine Path for dervishes and paragons. -_- The professions are unique to their campaigns for a reason. Besides, the more armor they would have to make, the less time they have for other much more worthwhile things.
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Old Jan 21, 2007, 06:07 PM // 18:07   #16
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The biggest problem I have with this, is the idea of creating new professions and then severely neglecting them in terms of future PvE content.

# of armor styles/suits available to each profession. (Note that I counted Starter, Collectors & Chainmail as Ascalon, Tyrian & Krytan found in the Factions campaign, only once each)

Warrior: 26 armor styles
Ranger: 25 armor styles
Monk: 26 armor styles
Necromancer: 27 armor styles
Mesmer: 25 armor styles
Ritualist: 15 armor styles
Assassin: 15 armor styles
Dervish: 8 armor styles
Paragon: 8 armor styles

----------------------------

Over the first two campaigns, the core classes had 19 (counted warriors styles, give or take a few for the other 5 core) armor styles. As it stands, Rits and Sins over 2 campaigns have 15 each, between 3-5 fewer styles than the core classes did over the same number of campaigns, and 10-12 fewer in overall number of armor styles.

So what if these professions are supposed to be continent specific ones? Why does that mean that their PvE content should be limited?
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Old Jan 21, 2007, 07:34 PM // 19:34   #17
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Although it would be great it must take loads of time and coding to make the armor (size diffrences, dyes, clipping issues) so i wouldnt expect EVERTHING and i think its unlikly and unnessecery to have 1.5K sets everywhere(mabay one for the sake of inscriptions) but i defenetly think there should be all the prestige sets for new proffesions, why make new ones then kill them?
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Old Jan 23, 2007, 02:09 AM // 02:09   #18
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meh, it's much easier to go buy FoW (ultimate vanity) and never buy another set :P
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Old Jan 23, 2007, 02:59 AM // 02:59   #19
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Quote:
Originally Posted by Priest Of Sin
meh, it's much easier to go buy FoW (ultimate vanity) and never buy another set :P
I would have to agree, if only all Obsidian werent so fugly. All it does it does is let everyone the wearer comes in contact with know that they are stupid enough to waste tons of gold (or more likely actual money) on something that ugly when they could have purchased a set for a fraction of the price, with the same AL and much easier on the eyes.

But what am I saying, it does serve a purpose right? It carries the much coveted ePeen +20 mod.
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Old Jan 23, 2007, 04:03 AM // 04:03   #20
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I think they should let you create any charachter in any chapter. sure it may take a little bit of extra coding but who wouldnt want a dervish or assassin in pre-searing. if you have the campagin, you should be able ot create that proffesion in every campaign. inlcuding armor for that campagin just like for Core classes.
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